A keyboard-first speedcubing timer with progression tracking and statistics.
hello.
I’m a software engineer based in France. I’m currently working on hardware CI infrastructure at Arturia. Most of my work has been platform or backend, but I’m always happy to dig into any part of the stack if the problem is interesting.
Outside programming, I play piano, queue League of Legends, and get obsessed with random things for a week at a time.
Projects
An explorable star-system simulation with Keplerian orbits and gravity-driven spacecraft flight. Built in Rust, compiled to wasm.
Blog Posts
Texture warping, polygon jitter, and popping were separate consequences of how the original PlayStation rendered 3D scenes.