<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Blog on Hugo Rouillard</title><link>https://hugorouillard.dev/blog/</link><description>Recent content in Blog on Hugo Rouillard</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 26 May 2026 19:20:00 +0200</lastBuildDate><atom:link href="https://hugorouillard.dev/blog/index.xml" rel="self" type="application/rss+xml"/><item><title>Why were PS1 graphics so wobbly?</title><link>https://hugorouillard.dev/blog/ps1-graphics/</link><pubDate>Tue, 26 May 2026 19:20:00 +0200</pubDate><guid>https://hugorouillard.dev/blog/ps1-graphics/</guid><description>&lt;p&gt;Move a camera through a PlayStation game and the world rarely stays still. Walls appear to bend, character silhouettes twitch, and floor polygons sometimes cover the objects standing on them. Distant textures sparkle as if every surface is covered in glitter.&lt;/p&gt;&#10;&lt;figure class="article-media"&gt;&#10; &lt;video&#10; controls&#10; autoplay&#10; loop&#10; muted&#10; playsinline&#10; preload="metadata"&#10; poster="/media/ff7-ps1-artifacts-poster.jpg"&#10; &gt;&#10; &lt;source src="https://hugorouillard.dev/media/ff7-ps1-artifacts.mp4" type="video/mp4"&gt;&#10; &lt;a href="https://hugorouillard.dev/media/ff7-ps1-artifacts.mp4"&gt;Download the video clip.&lt;/a&gt;&#10; &lt;/video&gt;&#10; &lt;figcaption&gt;Watch the floor and character edges as the camera settles. &lt;a href="https://youtu.be/D6-lbtqQ7oY"&gt;Gameplay source&lt;/a&gt;.&lt;/figcaption&gt;&#10;&lt;/figure&gt;&#10;&#10;&lt;p&gt;The label &amp;ldquo;PS1 wobble&amp;rdquo; covers several artifacts produced independently at different stages of the console&amp;rsquo;s graphics pipeline. Each results from information being reduced or omitted at a particular stage.&lt;/p&gt;</description></item></channel></rss>